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Introducing Autodesk Maya 2016: Autodesk Official Press
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Introducing Autodesk Maya 2016 is the official guide to the most popular and complex 3D application on the market. Building from the ground up, this book combines straightforward text with practical examples that make it easy to absorb the basics and start designing and animating your own digital models and scenes. The tutorials offer realistic challenges and clear explanations, laid out in fun, step-by-step lessons that help you gain confidence and learn by doing. You'll delve into CG and 3D core concepts and production workflows, then get right to work designing an animation of the solar system as you learn the interface and basic tools. As your modeling skills grow, you'll build a steam locomotive, a starfish, a table lamp, and much more as you learn to rig your model for animation, create fabric motion with nCloth, and add the lighting and effects that bring your scenes to life. The companion website features downloadable project files that help you see how the pros do it, and the book includes real-world examples from talented users who were beginners just like you.
If you want to work like the pros, Introducing Autodesk Maya 2016 is the perfect primer for getting started.
Product details
Paperback: 624 pages
Publisher: Sybex; 1 edition (July 27, 2015)
Language: English
ISBN-10: 1119059631
ISBN-13: 978-1119059639
Product Dimensions:
7.4 x 1.2 x 9.2 inches
Shipping Weight: 2.5 pounds (View shipping rates and policies)
Average Customer Review:
4.0 out of 5 stars
19 customer reviews
Amazon Best Sellers Rank:
#597,824 in Books (See Top 100 in Books)
Despite having access to Lynda.com and Pluralsight.com which both have excellent Maya courses, having a book to highlight, mark the margins and return to as reference is very helpful. I am moving from 3DS Max to Maya 2018 and I wanted a book to gel the core concepts of modeling and shading, as well as animating, rigging, constraints... in Maya.Other than changes from 2016 to 2018 Maya, primarily a change in renderer (Mental Ray to Arnold), as well as MASH (unlikely to be covered in an intro book), this book applies well to Maya 2018.I found the book very practical, with interesting projects that could be completed in a reasonable amount of time, and reinforced key concepts. I would recommend this book for anyone new to Maya or moving from another 3D software package. I would have given this book a 5 star rating, but the picture quality in the text is poor. This is likely a combination of the printing, as well as image contrast and magnification. Some of the topics are complex (e.g. UV Mapping, rigging) and poor images make the topic more difficult to follow. There had at one time been videos online to demonstrate the content, but only a few can still be found on YouTube.My only other comment relates to efficiency. I wondered why the author created a "virtual studio" of planes for modeling, instead of using the built in image plane functionality. With the image planes you simply import an image for top, front, side views (and move them back -100 in their respective planes). Instead he has you build this from scratch. In the same vein, short-cut key creation could have been introduced for some common repetitive menu tasks such as center pivot, delete history, freeze transformations.In summary, this is a very well written book and I would highly recommend it, despite its being outdated for the 2016 version of Maya. As far as I can tell, it was updated for more than a decade of revisions since 2004, and its content appears to have greatly benefited from both revisions as well as the authors own extensive experience. It would be a shame if Sybex and Autodesk let this book fall into "out of print," even when online tutorials have largely taken over. If they do print a sequel in the future, I would recommend they improve the printed image quality (which by the way, was just as poor in the Kindle versions of their Mastering Maya book).
Great guide to Autodesk Maya! My only thought - a Glossary in back would be very handy. I'm new to 3D work, and would've liked a "quick reference" to the many unfamiliar terms and expressions.
Easy to find subjects and well organized. I recommend it. Despite I am a Maya LT 2018 user, until now, I found all I needed.
This book is the one for getting underway with learning Maya. This one will lead you to the more complete and thorough book Mastering Autodesk Mays 2016.
I'm learning Maya 2016 and 3D modeling and this is an essential resource for anyone else doing the same. Would definitely recommend Dariush's book!
Great book for someone just learning. A little harder to read for my daughter but together we are getting through it well.
Still in the middle of reading it. But It has a lot of good information
Good book to read.
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